Anatomy
of a Hallmark Movie
Although people think of these movies as
comfortable shoes, Hallmark follows Hollywood guidelines. Movies and plays are
made for profit. Two thousand four hundred years ago, our most brilliant
philosopher, Aristotle, discovered what people enjoy and why they enjoyed it.
We want to identify, have empathy for, and emote with the characters. We live a
three-act play. We grow up, have productive middle years, then slow down and
enjoy the fruits of our labors.
Making a movie or play usually doesn’t
follow a lifetime, not if you’d like to tell a story that lasts 90 minutes. No
matter the time, it’s about overcoming obstacles to reach a goal or goals.
Aristotle discovered that most problems demand a solution in which the
protagonist has time left over to enjoy the fruits of victory, because the
audience usually wants to see the protagonist rewarded. Remember, a play or
movie is most often life changing. Not a life story.
There are two types of story.
1. The hero and/or heroine struggle with
themselves (interior) and/or other people. Nothing else in the physical world
changes.
2. The hero and/or heroine struggle with
interior and exterior threats (as in all Hallmarks).
The first type is hard to sell to a
producer and for that matter to readers. All stories have endings. Most are
happy or satisfying.
Some say Hallmark is predictable, but so
are all the genre movies made in Hollywood. A good Hallmark will deliver a few
surprises or twists and other entertainment along the way to a HEA (happily
ever after).
A “two hour” Hallmark movie, minus
commercials, is approximately 1:20 to 1:30 minutes long. Act 1 is the set-up
and takes you at around minute 17 through 20 to the first commercials (around 5
minutes worth).
Act
1
includes introducing:
1. The settings.
2.The hero and his challenges.
3. The heroine and her challenges.
4. Usually the most important reflection
characters. The reflection character is known by many names: Sidekick, wizard, spirit,
mystical creature, family, co-worker, buddy, kid. As an example, at a wedding the
kid sitting among kids and next to the hero and heroine (the only two adults at
the table) says something about how the hero and that pretty lady (the only two
adults at the table) are meant for each other. Reflection characters usually
present the dual story question and never stop pestering until the hero and/or
heroine get it right. “What’s stopping you from finding your person? The love
of your life? Soulmate, etc.?”
5. Both the main interior and exterior
problems are identified. Basically, this is the plot.
6. There is a scene in most romantic
comedies that bring the hero and heroine together for a short time and
generally in a humorous way:
6a. The cute-meet, also known as the
meet-cute. Most of the time this often funny scene—the cute-meet—sets them at
odds, either immediately or a short time later.
6b. A disaster brings them together.
6c. The fake-out. This technique shows
someone other than the hero or heroine cute-meeting to throw the audience off
or raise the stakes.
6d. The hero and heroine, having
previously known each other, meet again, usually after a substantial amount of
time prior to the movie’s start.
7. The initial internal and external
struggles are introduced.
Act
2
makes its way through four or five commercials. Here most scenes up-the-stakes.
Every scene explores the hero and heroine’s goals motivations and conflicts. It
brings you to the dark moment (where all is lost) somewhere between 1:30 and
1:49 minutes (depending on complexity and subplots). Act 2 explores a new world
in which the inciting incident, in many cases, a combination of the reflection
characters’ recommendations and the cute-meet, propel the story forward. This
new world puts the hero and heroine together whether they like it or not. For
act 2 and part of act 3 they can vary between being antagonists and
protagonists against and for each other. They develop feelings, which often
they submerge or deny. A good story shows the hero and heroine constantly
changing in a believable way with the reflection character(s) there to argue
for or against.
Toward the end of Act 2 the couple
typically try to kiss. They are almost always interrupted. You may call this a
Hallmark signature. Another Hallmark signature is the lack of sex. Their movies
are about love and family. They portray the way to a happy life, a life worth
living. The hero and heroine are shown trying on love and exploring the
possibility that their opposite might change their life.
Hallmark sex goes something like this. His
eyes light up as she descends the staircase in a lovely dress. He tells her how
beautiful she is but not in a suggestive way. No, it’s a compliment based on
earnest appreciation. Give him a break, he’s falling in love. Lust is a finely
hidden subtext. Love forms in Act 2.
The dark moment or moments occur at the
cusp of act 2 and 3 when the hero and/or heroine vow to go back to their old
life and say so to the other. One or both are giving up. “Get out of my life.”
This change in direction happens because the story keeps raising the stakes on
their problems to the breaking point or through the more trivial
misunderstanding.
Comic relief characters and or reflection
characters (they may be the same) act as guide posts and/or sounding boards.
The antagonist, if there is one—other than the doubts of hero and heroine—does
his or her best to thwart the HEA. Examples of antagonists: current or old boyfriend(s)/girlfriend(s),
business competitors, other suitors, the job, deadlines, conflicting goals (i.e.
she wants to foreclose on his ranch), way of life, etc. Use your imagination.
Sometimes, in funnier stories, inept or
goofy helpers of the antagonist are introduced.
Act
3.
Usually the most developed reflection character asks why the hero and/or
heroine is backing out. Any character can discover the misunderstanding or a
weakness in the breaking point and reveal it. Then the hero and/or heroine try
to find each other to make amends and declare their love. HEA.
Are you ready to write a romance or any
other type of novel, stage, or screen play? If so, follow these guidelines. The
audience expects certain exciting things to happen in the story that make them
feel the pain, frustration, despair, love, change, and growth as your
characters adapt to a new world introduced in Act 1.
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